using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

//用来关联每个球的资源，例如prefab、名字等
[Serializable]
public class BallResources
{
  public GameObject prefab;
}

[CreateAssetMenu(fileName = "ball_resources_set", menuName = "SO/BallResourcesSet")]
public class BallResourcesSet : ScriptableObject
{
  public InspectorDict<int, BallResources> dict = new InspectorDict<int, BallResources>();
}